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Guild Wars 2 Archive
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Welcome to the Year of the Dragon
Posted on January 23, 2012 | No CommentsWelcome to the Year of the Dragon! Today is Lunar New Year’s Day, and according to the Asian zodiac system, the first day of the Year of the Dragon. It’s... -
Mesmer Officially Released
Posted on December 14, 2011 | No CommentsMesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they... -
Necromancer: Grenth’s Grimoire
Posted on December 6, 2011 | No CommentsWritten by Aldrin, this is a comprehensive guide to the Necromancer in Guild Wars 2. Death. They see death as a nightmare, something to be avoided, something that hides in... -
Jim Boer on the Evolution of Cinematic Conversations
Posted on November 23, 2011 | No CommentsOne of the things we game developers always have to struggle with is reconciling our ambition with the reality of a production environment. In the case of our cinematic conversations,... -
Learn It, Bookah! (Pre-Release Comprehensive Elementalist Guide)
Posted on November 18, 2011 | 6 CommentsOver the next few months, I will be taking an analytical inspection, with the assistance of my Skillmantic Understandalizer, and convert you ignorant clods into advanced bookahs. Wielding raw, barely... -
Snarky Little Geniuses – Angel McCoy on Writing the Asura
Posted on September 15, 2011 | No CommentsHi! It’s Angel Leigh McCoy, wordsmith on the Guild Wars 2 design team, and I get to tell you about the work we’re doing with the asura. The races of... -
Ambition on a Grand Scale – Matt Barrett Talks Asura Environment Art
Posted on September 15, 2011 | No CommentsWhen the asura make things, it’s not as much an exercise of craft or dexterity as it is an act of will—ambition made manifest in stone and metal. Every asuran... -
Mr. Sparkles, A Tale of the Asura
Posted on September 15, 2011 | No CommentsFans have seen a lot of concept art. This is a concept story, written three years ago, when we were exploring what the Guild Wars 2 characters were like. Many... -
Matt Barrett on Asura Design
Posted on September 15, 2011 | No CommentsAsura, the little goblin-y, flappy-eared tinkerer creatures… They make magic machines, right? They’re tinkerers, yes, but also intuitively powerful masters of the elemental energies surrounding them in the caverns of... -
Jon Peters on the New Gamescom Demo
Posted on August 15, 2011 | No CommentsAs a company, we like to say that we iterate on our game—a lot. There are three different ways that we can make changes: we can remove things, we can...









